

Twenty of them, in fact, and revolve around exploration, equipment progression, and bloody monster murder. They’ll also drop potions or a hamburger, most of which restore health, though one potion turns you into an invincible Firefox for a short while. Killing monsters will pop better equipment, and will begin the tired-and-true MMO cycle of killing monsters to get better equipment so you can kill more difficult monsters to get even better equipment. The game is fairly basic, and contains a few zones that are home to a few different monster types per region. Players can explore the world by themselves and take on its dangerous inhabitants, or team up instead of going at it alone.

The game has all of your basic MMO features, aside from leveling oddly enough, the most basic MMO feature. The game is a tribute to the older generation of action-adventure games, similar to The Legend of Zelda, sporting the classic top-down and different static screens sewn together to make up the game world. Following the trend of making neat things in order to demonstrate the power of HTML5 (and also convince people to move away from Flash in favor of it), Mozilla and Little Workshop have teamed up and created a free open source HTML5 mini-MMO that runs in one page, BrowserQuest.
